• Slide 1

Mental Meldown 
 

 

Summary
 

This game jam game takes a different approach to the tower defense genre. Lives(sanity) is the currency that players use to upgrade their idols. This also reduces the max amount of sanity a player can have!       

What I Did

 I made all of the artwork for the game. Alongside that, I made the tower defense mechanics and the systems behind the waves and UI.    

What I Learned

While I didn't have much time to work on this, I loved the artwork that came out of it and learned a lot about making sprites. I also developed my procedural genereation skills with the wave system of the game alongside my UI presentation. Finnally, I learned a lot about balancing and planning braching skills for games.